Having no other idea why I'm getting confused, I returned to brass tacks and fake pseudolanguages that are built entirely out of plain English ideas, words with definitions, and gratuitious use of spaces and tabs.
Stepping as far back as I could, I was able to determine a large set of interoperating parts that construct a game that can be easily interacted with through many interfaces. I don't know why I'm being so detailed but it was right in front of me. So if I'm biting off far, far more than I can chew in this distillation, then perhaps I am, but until I know that, I'm playing with my toy Concepts.
Round Loop = Game presents Market Data Game waits for Player Input Player submits Player Input Game calculates Round Game = Monopoly Training Stages = Round Loop with no Competitors 13 Rounds 4 Stages Non-Monopoly Training Stages = Round Loop with 3 Competitors 13 Rounds 4 Stages Open Online Game = Moving Day = Player is added to Town Player is given Gift for Growth Game suggests Sales Week to Player Player finishes Quarter against the market without influencing it Town Quarter Cycle Game generates Week Conditions Round Loop for x Players and y AI Players 13 Weeks 4 Quarters ?? Years?
That's about what the game amounts to from the perspective of a player at this point. It's not much and there's certainly more, taking advantage of certain operators and symbols I don't yet know the full meaning of, but stuff like that is for tomorrow, after I've rested.